This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
My name is Eric Mootz a.k.a. Mootzoid. I am a plugin developer who - until just recently - has been coding plugins for Softimage exclusively. End of last year I started looking into the Maya SDK (which is quite excellent, by the way) and started porting two of my plugins to Maya: emPolygonizer4, a particle and object mesher, and emReader, a geometry cache file sequence reader.
Tomorrow is a big and exciting day for me, because I will release the first betas of both plugins,
my very first "mega-official" plugins for Maya!
And just to prove that all my above bla-bla is not just empty words:
below is a screenshot from my little working scene. It shows an emPolygonizer4 mesh with UVs in the perspective view, in the Attribute Editor you can see some of the emP4 node parameters and in the Node Editor you can see how things are connected.
Regarding the two upcoming plugins you can find more information about what they do here on my web site: emPolygonizer4 web page emReader web page
I will post again here tomorrow as soon as the plugins are released and the video tutorials are uploaded.
I'm curious, what is the advantage of using your emReader over something like Alembic?
Originally Posted by
Regarding the pure cache reading functionality I must admit that emReader probably does not have any advantage over something like Alembic.
But emReader can do a bit more than just read cache files: first of all its usage is extremly easy and straight forward. Furthermore it has a set of nice little features that can come in handy, such as fixing corrupt edges, closing holes in geometry, smoothing, applying thickness to the mesh, blurring Normals, UVs and Vertex Colors as well as a few other little things. Finally it supports - aside from RealFlow ".bin" and Wavefront ".obj" - my proprietary file formats ".emp2" and ".mzd", which can be useful if you wish to import geometry that was created within Softimage.
The main motivation to adapt emReader to Maya was to become familiar with Maya's SDK before adapting more complex plugin emPolygonizer4.
The first beta of emPolygonizer4 for Maya is finally available!
Unfortunately my bloody server (or web site, or whatever) is having some hick-ups, so I was not yet able to update the documentation and such things, but the plugin works and can be downloaded here: Download emPolygonizer4 Online Documentation
The doc is currently for Softimage, but the usage is pretty much the same in Maya, at least concerning the parameter names and what they do.