Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-04-2014 , 08:29 PM
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Hard edges trouble with mental ray

I´m almost new in maya, so it is likely that this problem is pretty simple to solve.

I need to make some objects with low poly look, to do this, I model simple meshes and give harden(normals) edges. I have also done without touching normals, disabling smooth shading(render stats).

But when I render this objects with mental ray to get nicer look, some edges get dirty (like you can see in the image).

How can I get this hard edges without that dirt?

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# 2 30-04-2014 , 12:01 AM
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It's the final gather settings. Run a FG diagnosis to see whats going on on those corners. I find myself staying away from the "Point Interpolation" slider and setting the final gather mode to "radius quality control" and setting max to 10% of the scene size and min to 10% of the max. This has always been reliable for me and the problems you're having should go away.

- Genny
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# 3 30-04-2014 , 04:57 AM
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Seems that.
Thank you so much!
It was driving me crazy!

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