![user added image](https://i60.tinypic.com/2957lop.png)
![user added image](https://i59.tinypic.com/2hr2zyt.png)
what i've tried now:
Exporting to a new scene
Deleted the history
Checked so everything is ok at the arnold tab for the object
Tried new lights
Used JPG instead of PNG
i tried using my "woodpart" texture on the guitarbody material and i can actually see my diffuse like that. but the other channels for this are obviously not right, so the problem remains
Tried creating a new material and re-applying all the things
The weird thing is if i apply my guitarbody material for this object it renders fine. im going crazyyyyyy right now what. is. wrongggg
![Frown user added image](images2/smilies/frown.png)
![Mad user added image](images2/smilies/mad.png)
![Mad user added image](images2/smilies/mad.png)
![Mad user added image](images2/smilies/mad.png)
![Furious user added image](images2/smilies/furious.gif)
![Furious user added image](images2/smilies/furious.gif)
![Furious user added image](images2/smilies/furious.gif)
![Furious user added image](images2/smilies/furious.gif)
![Help user added image](images2/smilies/help.gif)
thanks
skalman
SOLVED!!
for some very random reason my specular map took over completely, i had a very bright (almost white) specular texture applied (which i wouldnt think was a problem, since the default specular is plain white), and weight was set to about 0.250, lowering this value makes my diffuse show as it should. I dont know why this happened, but having a more grey-like texture seems to be working better... very odd i must say