Headus UV Layout back to Maya 2015
I have a character in a scene that I will eventually rig and animate. I exported this model and saved it in the assets folder of my project. This is where I actually finished modeling it (not sure if that's the right thing to do...) Anyway, I imported this model into headus uv layout as an .obj. After flattening it I chose "send" to export it back to maya. Maya didn't see it. I was frustrated especially because now in maya when I would drag the marquee in the persp viewport, I would get a black screen. Yes, I could just click again and the screen would come back but... So I opened another model to see if maya was corrupted. Not so, and I also discovered that I needed to have UV's for my mesh BEFORE I send it to headus in order for maya to "see" the new UVs. My question is, has anyone experienced any of these issues and also what is the correct workflow for maya to headus and back?