Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 04-04-2016 , 09:36 AM
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Join Date: Feb 2012
Posts: 29

coarse Plastic Bump map?

Hi all,

I'm trying to create a lego man for realistic closeup. I'm a noob to this so please bare with me.
I've attached image.

What I am trying to do is to make an image like this:

user added image

You can see the plastic bobble look.

My model looks too clean and needs some "battle scars"
user added image

I've tried using a map but this is the result:
user added image
user added image

I've looked for tutorials , videos on You Tube , but am stuck.

Sorry to ask guys, any ideas?

thanks. N user added image

Last edited by nathan100; 04-04-2016 at 09:39 AM.
# 2 04-04-2016 , 09:43 AM
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This is the image i'm using

# 3 05-04-2016 , 11:11 PM
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Have you UVed your model,,,,,,,,,dave

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# 4 06-04-2016 , 04:31 AM
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That bump texture doesn't look high enough quality for a extreme close up (and presumably HD) shot. The rectangular bump pattern is a result of the image's pixelation.

- Genny
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# 5 07-04-2016 , 10:32 PM
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Join Date: Feb 2012
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Hi, sorry for the delay.
Yes, managed to do it.

I'm now stuck on the signal. It's set to transparency using Material Mental Ray X (sorry if not right word).
I've tried putting lights behind it to light up the inside and then was going to use a spotlight with fog to beam out... although I know the edges won't be picked up.

Thank you for the help. Any ideas on the lights?

user added image

# 6 07-04-2016 , 11:12 PM
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Join Date: Feb 2012
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user added image

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