Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-04-2020 , 06:15 PM
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Join Date: Apr 2020
Posts: 2

Mesh becomes half-transparent and coloured black as if the normals are flipped

Title says it all.
For additional details, I will give you an image.

https://imgur.com/ZUMLvWE

Can someone tell me what happened and how to fix it? thanks.

# 2 02-04-2020 , 05:45 AM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,224
I've seen this before for me it was a gfx card driver issue. Try a driver update

What version of Maya are you using?


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 3 06-04-2020 , 08:19 AM
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Join Date: Apr 2020
Posts: 2
graphics card update? it's odd. it happened only on this mesh and this mesh only. but still yeah I will do it.

I use version 2018.

# 4 06-04-2020 , 11:41 AM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,224
Couple of other things to try

Assign a new material to it. Sounds weird but I've seen this work before.

Export it out of the scene and reimport it into a new one. If you want to upload the scene I'd be happy to tell you if it does the same to me in Maya 2020

All the best
David


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
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