Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 09-04-2022 , 11:07 PM
Registered User
Join Date: Apr 2022
Posts: 3

How do you snap a vertex selection by a specific vertex?

I'm a Max user and am trying to figure out how in Maya I can snap move an entire selection of vertices (or edges or polys) by clicking and dragging a specific vertex of my choosing from this selection.
In 3ds Max I would make selection, then use Enable Axis Constraints so I can choose which axis (or 2) to constrain to, then basically pick a vertex to be the pivot point for all the other vertices to follow.

This is an incredibly handy technique for accurate hard surface modeling and everytime I try to move a selection in Maya I can only do it by the gizmo. Unless do I have to move the pivot first somehow?

# 2 20-04-2022 , 08:08 AM
Dango77's Avatar
Registered User
Join Date: Mar 2009
Location: London, England
Posts: 1,009

If you hold down V it does snap to vertex, hold down X does snap to grid line.

Hope that helps.

Last edited by Dango77; 20-04-2022 at 11:20 AM.
# 3 17-05-2022 , 11:00 AM
Registered User
Join Date: Apr 2022
Posts: 3
What I'm asking for is to change where in my selection does it snap to vertex or snap to grid.

So If I select a bunch of vertices, it will snap to the centre point of the selection, but I want to change this point to be on a specific vertex in my selection.

# 4 17-05-2022 , 11:06 AM
Registered User
Join Date: Apr 2022
Posts: 3

# 5 23-08-2022 , 10:58 PM
Registered User
Join Date: Aug 2022
Posts: 1
Thanks for the answer.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads