How do you snap a vertex selection by a specific vertex?
I'm a Max user and am trying to figure out how in Maya I can snap move an entire selection of vertices (or edges or polys) by clicking and dragging a specific vertex of my choosing from this selection.
In 3ds Max I would make selection, then use Enable Axis Constraints so I can choose which axis (or 2) to constrain to, then basically pick a vertex to be the pivot point for all the other vertices to follow.
This is an incredibly handy technique for accurate hard surface modeling and everytime I try to move a selection in Maya I can only do it by the gizmo. Unless do I have to move the pivot first somehow?