Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 04-07-2003 , 03:16 PM
Registered User
Join Date: Oct 2002
Posts: 16

Problem with Maya 5

Ive had Maya 5 installed for a few weeks now and just recently when i open Maya it dispays the message

// Warning: The preferred renderer, mentalRay, is not currently available. The Maya Software renderer will be used instead. //

Yet I open a file that I was working on last week using the Mental Ray renderer and it then appears in the menu.

pv_performAction "D:/Portfolio/Maya3D/balls.mb" "Best Guess";
file -f -options "v=0;p=17" -typ "mayaBinary" -o "D:/Portfolio/Maya3D/balls.mb";addRecentFile("D:/Portfolio/Maya3D/balls.mb", "mayaBinary");
requires "Mayatomr" "5.0.0.103m - 3.2.2.1 ";
// mental ray for Maya 5
// mental ray for Maya: using startup file C:/Program Files/AliasWavefront/Maya5.0/mentalray/maya.rayrc
// mental ray for Maya: setup
// mental ray for Maya: initialize
// mental ray for Maya: using 1 license
// mental ray for Maya: register extensions
// mental ray Node Factory: loaded
// generating nodes ...
// parsing C:/Program Files/AliasWavefront/Maya5.0/mentalray/include/base.mi
// mib_texture_vector
// mib_texture_remap
// mib_texture_rotate
// mib_bump_basis
// mib_bump_map
// mib_passthrough_bump_map
// mib_lookup_spherical
// mib_lookup_cube1
// mib_lookup_cube6
// mib_lookup_background
// mib_lookup_cylindrical
// mib_texture_lookup
// mib_texture_filter_lookup
// mib_texture_checkerboard
// mib_texture_polkadot
// mib_texture_polkasphere
// mib_texture_turbulence
// mib_texture_wave
// mib_reflect
// mib_refract
// mib_transparency
// mib_opacity
// mib_twosided
// mib_refraction_index
// mib_dielectric
// mib_ray_marcher
// mib_illum_lambert
// mib_illum_phong
// mib_illum_ward
// mib_illum_ward_deriv
// mib_illum_blinn
// mib_illum_cooktorr
// mib_illum_hair
// mib_volume
// mib_color_alpha
// mib_color_average
// mib_color_intensity
// mib_color_interpolate
// mib_color_mix
// mib_color_spread
// mib_geo_cube
// mib_geo_torus
// mib_geo_sphere
// mib_geo_cone
// mib_geo_cylinder
// mib_geo_square
// mib_geo_instance
// mib_geo_instance_mlist
// mib_geo_add_uv_texsurf
// mib_photon_basic
// mib_light_infinite
// mib_light_point
// mib_light_spot
// mib_shadow_transparency
// mib_lightmap_write
// mib_lightmap_sample
// generating nodes ...
// parsing C:/Program Files/AliasWavefront/Maya5.0/mentalray/include/contour.mi
// contour_store_function
// contour_store_function_simple
// contour_contrast_function_levels
// contour_contrast_function_simple
// contour_shader_simple
// contour_shader_randomwidth
// contour_shader_randomtransparency
// contour_shader_curvature
// contour_shader_factorcolor
// contour_shader_depthfade
// contour_shader_framefade
// contour_shader_layerthinner
// contour_shader_widthfromcolor
// contour_shader_widthfromlightdir
// contour_shader_widthfromlight
// contour_shader_combi
// contour_only
// contour_composite
// contour_ps
// generating nodes ...
// parsing C:/Program Files/AliasWavefront/Maya5.0/mentalray/include/physics.mi
// physical_lens_dof
// physical_light
// dgs_material
// dgs_material_photon
// dielectric_material
// dielectric_material_photon
// oversampling_lens
// path_material
// parti_volume
// parti_volume_photon
// transmat
// transmat_photon
// mental ray for Maya: successfully registered
// File read in 0 seconds.
// Warning: line 1: The surface of rigid body 'rigidBody5' may be reversed. Reversing the surface may avoid interpenetration errors. //
// Warning: line 1: The surface of rigid body 'rigidBody6' may be reversed. Reversing the surface may avoid interpenetration errors. //
// Result: 1 //
// Warning: The surface of rigid body 'rigidBody5' may be reversed. Reversing the surface may avoid interpenetration errors. //
updateRendererUI;


Any ideas why it would do that ?

# 2 04-07-2003 , 04:32 PM
Registered User
Join Date: Oct 2002
Posts: 16
lmao...never mind I solved the problem myself

It seems when I was fooling around with the plugin manager I forgot to click on the mayatomr back on...doh~

# 3 23-07-2003 , 02:11 PM
SuperDave71's Avatar
Registered User
Join Date: Oct 2002
Location: Memphis, TN
Posts: 147

HAHAHAH

I was JUUUUUUSSST about to tell you to DOUBLE check the box....


Glad you have it resolved!!!!



-SuperDave71:bgreen:


"Yeah I want my Cheezy Poofs!"
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