Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-12-2003 , 07:48 PM
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Final Fantasy Tactics - Goltana


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# 2 28-12-2003 , 01:54 PM
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Nice start. user added image


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# 3 29-12-2003 , 07:00 AM
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did u smooth once or twice?? and was it a linear smooth?

# 4 31-12-2003 , 07:28 AM
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That's way too smooth to be linear. Looks like a 2-clicker to me. user added image


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# 5 31-12-2003 , 11:22 AM
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Well, I just used the CPS Smoothing Option - Dont know if it's exponential or linear :-)

Yeah, it's smoothed 2 times, but only to get a "perfect result" - In the final Version I hope I'll get away with only 1 smoothing level.

Well, I updated this character a lot - But I'm too lazy to upload files today, so you guys have to wait a little while! :-)

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