SimplyMaya - Learn Maya

Online training for Maya and VFX artists. Join us to learn Maya, watch tutorials, and make things in 3D.

David James Software: Maya 2018

In this tutorial we conclude our robot series, by integrating our 3D model along with a photograph to create a complete scene within Maya. To achieve this we look at making a very fast character posing rig with HumanIK. This rigging method is in...

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David James Software: Maya 2016, Nuke 9

In this tutorial we take a look at render passes and layers in Maya 2016. We then move on to Nuke to composite both the still shot and the animation. Topics covered include how to create a volume fog layer in Maya, setting up a basic composite, maski...

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David James Software: Maya 2016, Mari 2.6

In this tutorial we cover the texturing and materials for the main house. The bulk of the texturing happens in Mari where we create color, bump, spec, displacement and dirt maps. We also look at various techniques to generate baked maps to aid in the...

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David James Software: Maya 2016, Mari 2.6v5

This tutorial starts with the creation of the UV map using new techniques in Maya 2016. With this UV workflow it's possible to UV a cartoon character in around 15 minutes. We also look at UV tiling to maximize texture space, and how to make our job o...

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David James Software: Maya 2015, Vray 3

In this tutorial we cover the shading, lighting and rendering of the bedroom scene in VRay. We look at how to create realistic materials, using the VRay standard, blend and two sided materials. We also cover lighting with physical sun and sky, as wel...

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David James Software: Maya 2015

In this tutorial we cover the shading, lighting and rendering of the bedroom scene in Mental Ray. We take a look at a couple of different lighting scenarios, in this case daytime and nighttime. For the shading part we explore some complex materials i...

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David James Software: Headus UVLayout

In this tutorial we cover Headus UVLayout. We UV four objects from our scene, and take a look at the different techniques of UV mapping. The main aim of this project is to speed up your UV workflow and to get you quickly create flat, accurate map...

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Jason Edwards Software: Maya 2013 / ZBrush 4

This is our final set of lessons in the creature series by Jason Edwards. Here we'll take you through UV mapping of the creature using different techniques. We start by covering some simple UV mapping and rapidly move on to show you some of the ways ...

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Some free Maya courses to help you get started.