Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hello all, I have a P4 3.06GHz, geforce4 ti 4300 card and 512mb ram.... and build a toilet and sink room w/ texture... it's been a day and a half...
Thread by: strykernet Subscribe
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strykernet
by kbrown
31-10-2003|08:24 PM
Replies: 18
Views: 4,117
is there a way to get the use background shader to work with mental ray? thanks in advance
Thread by: PilotLtKettch Subscribe
Views: 2,126
PilotLtKettch
by justin
31-10-2003|03:04 AM
Replies: 13
Views: 2,126
Hello all, I have a P4 3.06GHz, geforce4 ti 4300 card and 512mb ram.... and build a toilet and sink room w/ texture... it's been a day and a half...
Thread by: strykernet Subscribe
Views: 1,878
strykernet 29-10-2003|09:06 PM
Replies: 1
Views: 1,878
I'm having real troubles using environmental fog with camera animation. If you look at the attached pic, on the right, under the pipes the fog is...
Thread by: mrmacca Subscribe
Views: 1,719
mrmacca
by mrmacca
29-10-2003|08:04 PM
Replies: 1
Views: 1,719
So whats up with the fact that whenever I try to make MR recognize my light linking it never seems to work? also it seems like sometimes the photons...
Thread by: Max_Sterling Subscribe
Views: 1,077
Max_Sterling 28-10-2003|09:53 PM
Replies: 0
Views: 1,077
This problem has me stupified. I have a camera and it's aiming target both on motion path curves. I also have a spotlight with volume...
Thread by: robchis Subscribe
Views: 2,308
robchis 28-10-2003|08:42 PM
Replies: 5
Views: 2,308
OK, I create a camera then hit the 'T' key to get the manipulation thingy. The first click shows the point of interest, the second shoes the pivot...
Thread by: gazzamataz Subscribe
Views: 1,656
gazzamataz
by kbrown
28-10-2003|08:01 PM
Replies: 1
Views: 1,656
I've built a room. I navigate it with backface culling turned on so that the reverse sides of walls are invisible so anywhere I move a camera even...
Thread by: zatoichi Subscribe
Views: 10,237
zatoichi 27-10-2003|10:54 PM
Replies: 2
Views: 10,237
since your recent adintion to the completed final works area, i have concluded that only you have the answer to my question so i will ask you...
Thread by: iron_tick Subscribe
Views: 1,178
iron_tick 27-10-2003|09:48 PM
Replies: 1
Views: 1,178
im completing my demo reel and i want to put it on dvd format. does anybody know the resoultion thats good for tv so my images wont pixelate or...
Thread by: G-Style Subscribe
Views: 1,405
G-Style 26-10-2003|02:47 AM
Replies: 4
Views: 1,405
anyone here understand mental ray shaders? ive been trying to make a fog effect. i can make the fog, but its always black and light and shadows dont...
Thread by: iron_tick Subscribe
Views: 1,023
iron_tick 25-10-2003|02:22 AM
Replies: 0
Views: 1,023
does anybody know how to simulate the lighting of a foggy day, either with the maya render or mental ray? any help would be much appreciated here's...
Thread by: PilotLtKettch Subscribe
Views: 1,564
PilotLtKettch 23-10-2003|02:32 PM
Replies: 4
Views: 1,564
Can someone tell me why i get these really jagged edges when i use DoF on camera.
Thread by: iron_tick Subscribe
Views: 4,517
iron_tick 21-10-2003|10:10 PM
Replies: 18
Views: 4,517
I'm trying to light this scene, and I kinda like it now, except that the chair and the ball and anything completely in the shadows seems to be...
Thread by: nspiratn Subscribe
Views: 1,609
nspiratn 21-10-2003|03:54 PM
Replies: 5
Views: 1,609
I'm trying to render some text graphics which need to have an alpha channel applied to the scene so that I can composite the "flying text" over...
Thread by: sjurick Subscribe
Views: 1,371
sjurick
by sjurick
17-10-2003|09:57 PM
Replies: 5
Views: 1,371
Well... I want to achive cartoon like shaded, animation.Can i use Vector shading in Maya and with wich settings?:confused: "The meaning of...
Thread by: 8Picasso Subscribe
Views: 2,376
polygon9000 09-10-2003|04:47 PM
Replies: 1
Views: 2,376
Hi :) well, i tried the vector renderer in maya, fine results, as long as its only single-colored, more colors result in STRAANGE highligts. I...
Thread by: Joff Subscribe
Views: 4,301
Joff
by Joff
08-10-2003|09:12 PM
Replies: 15
Views: 4,301
Anyone know how to duplicate this?. It appears to be a lens flare because of the overlay. Very widely used, looks like colunms of light.
Thread by: iron_tick Subscribe
Views: 1,872
iron_tick
by ragecgi
01-10-2003|07:28 PM
Replies: 1
Views: 1,872
is that true? because when i render out my scene i cant see my sds object :( please, tell me im wrong!!! v :\
Thread by: vertiis Subscribe
Views: 1,571
vertiis
by vertiis
30-09-2003|01:19 PM
Replies: 2
Views: 1,571
I've rendered a scene as tiff sequence with my camera is still,and composed the sequence in AE. What should I do if i want to move my camera during...
Thread by: 8Picasso Subscribe
Views: 2,910
8Picasso 28-09-2003|12:46 PM
Replies: 5
Views: 2,910
Hey guys, I've been researching ocean sample files and reading all over about how to do light rays, caustics, and all that but I'm stuck on...
Thread by: NitroLiq Subscribe
Views: 1,672
NitroLiq 26-09-2003|04:16 AM
Replies: 0
Views: 1,672
hi there this is my setup. fill : gradient fill edge : 1pt simple material on all of the objects. no speculars, refections and stuff. shadows...
Thread by: vertiis Subscribe
Views: 1,700
vertiis
by vertiis
18-09-2003|12:31 PM
Replies: 1
Views: 1,700
Hey Again Everyone, Ok, so I successfully rendered an ocean scene with words rising up from the sea with the help of some people on this board. ...
Thread by: clebo99 Subscribe
Views: 2,603
clebo99
by clebo99
17-09-2003|11:57 PM
Replies: 7
Views: 2,603
OK.. i have this irregular self-shadowing reflection problem. I do know about about the lighting self-shadowing problem, but this is a bit...
Thread by: strytus Subscribe
Views: 2,758
strytus
by strytus
17-09-2003|03:18 AM
Replies: 2
Views: 2,758
i have a script within maya,which allows to render sub regions within,mayarenderer; which works fine, as long as ther's no gi ,nor fg or caustics...
Thread by: gorjie Subscribe
Views: 1,642
gorjie
by gorjie
16-09-2003|10:17 AM
Replies: 0
Views: 1,642
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