Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
Hello, I could do with some help on this topic too. I am modelling a poker chip with different textures applied to it, which I have done by...
Thread by: kitkana Subscribe
Views: 1,583
kitkana
by David
13-01-2014|03:36 PM
Replies: 1
Views: 1,583
hello all, I'm modeling what I now realise is a bugger of a cast shape and modeling isnt my strong point - I've been advised to start with a...
Thread by: nickynacky Subscribe
Views: 2,717
nickynacky 13-01-2014|04:57 AM
Replies: 7
Views: 2,717
Sorry for all the questions folks but my Maya 2012 either has a lot of bugs or was coded on a Friday, or Monday..lol. Now I'm attempting to drop in...
Thread by: cj74 Subscribe
Views: 1,932
cj74
by Gen
13-01-2014|12:22 AM
Replies: 4
Views: 1,932
Hey everybody, I am happy to announce that emPolygonizer4, the particle mesher plugin, has finally been officially released! It is compatible...
Thread by: Mootzoid Subscribe
Views: 2,081
Mootzoid 10-01-2014|05:59 PM
Replies: 1
Views: 2,081
I'm not doing anything differently than I normally do but when I extrude an edge I get extra edges and geo as well.. I smoothed the project I'm...
Thread by: cj74 Subscribe
Views: 1,389
cj74 10-01-2014|04:53 PM
Replies: 2
Views: 1,389
Hey guys, I've been a Blender user for about a year now and i've become very accustomed to the usage of a 3D cursor to move objects to the same...
Thread by: ktynn Subscribe
Views: 5,365
gregzaal 09-01-2014|07:35 AM
Replies: 3
Views: 5,365
The hobbit an unexpected render time it should have been called! ...
Thread by: David Subscribe
Views: 1,857
David
by MrYeti
09-01-2014|07:20 AM
Replies: 2
Views: 1,857
I'm trying to 3d matte texture geometry by projecting a photographic image onto some simple models. One of the objects needs two different...
Thread by: Hypernova Subscribe
Views: 7,138
brent2581 09-01-2014|02:50 AM
Replies: 17
Views: 7,138
Hello Maya community! My name is Eric Mootz a.k.a. Mootzoid. I am a plugin developer who - until just recently - has been coding plugins for...
Thread by: Mootzoid Subscribe
Views: 4,114
Mootzoid 08-01-2014|03:31 PM
Replies: 4
Views: 4,114
Hi, Currently trying to learn Maya through projects/tutorials and now after having finished a model and laying out the UVs, got stuck at the...
Thread by: mrbassman Subscribe
Views: 5,014
mrbassman 08-01-2014|09:08 AM
Replies: 5
Views: 5,014
Hello SimplyMaya community, I just registered as I very recently gotten into Maya and I'm still learning the ropes as I'm following basic tutorials...
Thread by: kojysys23 Subscribe
Views: 4,478
kojysys23 08-01-2014|03:07 AM
Replies: 1
Views: 4,478
I'm lighting a nocturnal scene by making various objects (street lamps, neon signs, etc) emit light, using mia light surfaces attached to mia...
Thread by: BuzzinFly Subscribe
Views: 7,100
BuzzinFly
by Gen
07-01-2014|10:53 PM
Replies: 10
Views: 7,100
hello. i'm making nCloth simulation and have troubles with the deformation on the edges. the first picture shows the start of the simulation....
Thread by: mickhah Subscribe
Views: 2,738
andrearastelli 07-01-2014|08:42 AM
Replies: 3
Views: 2,738
I have a question about the Hippo Training video credit. The thumbnail summary indicates it takes 20 video credit, but the download page shows it...
Thread by: hhnguyen Subscribe
Views: 2,829
hhnguyen
by David
06-01-2014|11:11 PM
Replies: 3
Views: 2,829
Hello I have a problem. I did Michael McKinleys tutorial on character rigging (wich was great). But now I want to bind the head to the rest of...
Thread by: mister.p Subscribe
Views: 8,077
Chris Miller 06-01-2014|10:38 PM
Replies: 4
Views: 8,077
Hello, I was wondering if there was a way see geometry from the inside. Cause every time I try to look from the inside my geo mesh half disappears. I...
Thread by: mix3 Subscribe
Views: 2,036
mix3
by ctbram
06-01-2014|08:24 AM
Replies: 3
Views: 2,036
Hey! I dont have a lot of experience with Maya and I have a problem with creating some Normal Maps. You may have to get a little bit specific if...
Thread by: Burnyt Subscribe
Views: 4,178
Burnyt
by Burnyt
06-01-2014|12:21 AM
Replies: 6
Views: 4,178
hello. when i'm trying to mirror skin weights from one object to another (mirrored copy), i get error message "no object matches name: YZ"
Thread by: mickhah Subscribe
Views: 2,530
mickhah
by mickhah
05-01-2014|08:06 PM
Replies: 1
Views: 2,530
Hello, for beginner testing i have an audioWave node output going into the x translation input of a cube. This works just fine. What i am...
Thread by: ConfusedMonkey Subscribe
Views: 1,773
ConfusedMonkey 04-01-2014|03:27 PM
Replies: 0
Views: 1,773
Hi everyone I am making a model of a petrol engine, I am doing the cylinder head and I am stuck on making holes for the valves etc, I am using the...
Thread by: trikeman Subscribe
Views: 4,701
trikeman 03-01-2014|07:39 PM
Replies: 4
Views: 4,701
Hi, I wonder if anyone can tell me what's going on here. I've modeled a street scene and I want to render it out as a night scene, lit by the light...
Thread by: BuzzinFly Subscribe
Views: 2,065
BuzzinFly 03-01-2014|02:32 PM
Replies: 3
Views: 2,065
Hey! I dont have a lot of experience with Maya and I have a problem with creating some Normal Maps. You may have to get a little bit specific if...
Thread by: Burnyt Subscribe
Views: 3,074
Burnyt
by Burnyt
02-01-2014|07:19 PM
Replies: 1
Views: 3,074
Hi guy's, I need again your advise. Want to model such an old wine barrel for a game. Would you start out with a cylinder, a pipe or maybe just...
Thread by: lecra Subscribe
Views: 3,069
lecra
by lecra
02-01-2014|11:16 AM
Replies: 3
Views: 3,069
Hey, I have been trying to pull up my Outliner and so far no luck. I was using two monitors before I had moved, at the moment I dont have room for 2...
Thread by: Ozgalis Subscribe
Views: 1,406
Ozgalis
by Ozgalis
01-01-2014|07:09 PM
Replies: 3
Views: 1,406
Ok I have some testing and a few things to make sure are ok but here are a few 'toys' I have printed.
Thread by: bullet1968 Subscribe
Views: 2,076
bullet1968 01-01-2014|02:56 AM
Replies: 10
Views: 2,076
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