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Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
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smooth proxy
i try to the smooth proxy in maya 2011.hi guys i soli to ask,.. i had no idea what did i press.. somehow in channel box, the outputs for...
Thread by: omegaend
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Views: 1,796
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omegaend
07-04-2012|10:10 AM
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0
Views: 1,796
Bad Geometry after Boolean difference. Help.
Hello, I've been modeling Anakin's lightsaber from Star Wars. I used a Boolean Difference to cutout a circular area on the model. After doing so...
Thread by: crobe
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Views: 12,161
by
crobe
09-04-2012|02:34 AM
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4
Views: 12,161
Model techniques
I started building my first model today and it got me wondering... 'How would experienced modellers approach the same task?' Here's an screen...
Thread by: pbryd
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Views: 1,669
by
David
09-04-2012|09:55 PM
Replies:
3
Views: 1,669
Boolean
Hi, could some take a scene file I have to operate a boolean for me? Its a cylinder with about 100 holes I want to cut out of it to get a mesh...
Thread by: Sircharles
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Views: 1,542
by
daverave
11-04-2012|08:01 AM
Replies:
6
Views: 1,542
subd error
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i use maya 2011 i try convert from poly into subd.. but the errors appear. can guide me tq.. // Error: Command polyToSubdiv failed. Open Script...
Thread by: omegaend
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Views: 7,222
by
Jay
14-04-2012|11:15 AM
Replies:
20
Views: 7,222
Connect mirrored vertices?
I am modeling a character where I split it in and planned to "Duplicate Special" it. I'm at this bit ATM and I wish to connect the vertices...
Thread by: Zebahan
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Views: 8,201
by
Jay
14-04-2012|08:30 PM
Replies:
4
Views: 8,201
Strange Vertex problem?
I get this strange problem when trying to model in any mode: http://gyazo.com/939468919b2215145cf5734bab6807cf Could anyone help me out?
Thread by: Zebahan
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Views: 2,563
by
NextDesign
14-04-2012|10:53 PM
Replies:
5
Views: 2,563
hair n eye
hi guys i use maya2011 i wonder how to create a eye n hair, is it use cylinder doing it like pcs by pcs or got othe way......? same v eye cause i...
Thread by: omegaend
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Views: 3,229
by
NextDesign
15-04-2012|05:22 PM
Replies:
4
Views: 3,229
Increase Polygon count?
I have modeled a square character, and applied textures to it. Now, I want toincrease the number of squares/polygons that it has. But when I do so,...
Thread by: Zebahan
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Views: 5,160
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daverave
17-04-2012|10:37 PM
Replies:
8
Views: 5,160
Mesh Combine
Hi, very noobie question, but I was just wondering is it always better to combine objects in a mesh with adjoining edge vertex's or can you just...
Thread by: mendosa69
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Views: 7,826
by
mendosa69
20-04-2012|07:08 PM
Replies:
7
Views: 7,826
Insert edge loop gets sticky
This is a problem I thought I understood how to cure, but it seems I've forgotten. It's when the Insert Edge Loop tool does not work interactively,...
Thread by: djwaterman
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Views: 4,322
by
ctbram
24-04-2012|05:48 AM
Replies:
3
Views: 4,322
WTF is this?
It just started happening for no reason, it's appears as I zoom out from the object and gets worse the further out I zoom. If I zoom back close it...
Thread by: djwaterman
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Views: 1,821
by
djwaterman
24-04-2012|07:19 AM
Replies:
2
Views: 1,821
cleanup tool and extrude tool
hello, i'm new on this forum and not verry good at english. i got a problem. i want to cleanup a mesh of a airplane, but what ever i did won't...
Thread by: olivierus
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Views: 2,444
by
olivierus
26-04-2012|03:12 PM
Replies:
5
Views: 2,444
Creating a Cartoon Rug/Carpet
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I want to create a rug like the one seen here but im not sure whats the best way to model the creases and whats the best approach to creating the...
Thread by: eneuman
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Views: 10,917
by
eneuman
27-04-2012|04:37 AM
Replies:
32
Views: 10,917
lighting element
hi soli guys, this maybe unusual question, does any1 know way to to a lighting element shape of any model?
Thread by: omegaend
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Views: 2,294
by
ctbram
03-05-2012|02:40 AM
Replies:
8
Views: 2,294
reanbell
do u guys know where can i find the reanbell as in resonance of fate.. t pose?
Thread by: omegaend
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Views: 974
by
omegaend
04-05-2012|04:15 PM
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0
Views: 974
maya 2011 rig
hi guys i done one model, is it i have rig before or after i add the cloth of the char?? or have to separate rig each char and cloth? i get confuse...
Thread by: omegaend
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Views: 1,376
by
omegaend
05-05-2012|10:31 AM
Replies:
0
Views: 1,376
How to model these Shoe Laces easier?
Hi, I have been working on a character for a while. I am doing the shoe laces on these boots. The process i follow is, create different short...
Thread by: goggles
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Views: 7,294
by
goggles
09-05-2012|04:22 PM
Replies:
3
Views: 7,294
create polygon tool problem
Hello everyone I'm starting in maya and i want to pass a image that i created in corel draw to a 3D compose by modeling. In the tutorial from...
Thread by: chungleboton
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Views: 4,144
by
ctbram
14-05-2012|10:26 PM
Replies:
2
Views: 4,144
Simple nub problem
Hey im new to using maya and im having a little issue thats driving me batty. While im using the create polygon tool to do exactly that i cannot see...
Thread by: Jackratbone
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Views: 1,646
by
ctbram
18-05-2012|10:54 AM
Replies:
1
Views: 1,646
some questions...
Hi i'm a beginner in the CGI world. Let us assume that i want to make a 20 sec sci-fi adventurous battle...i know that this kind of work is weary...
Thread by: anthony77
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Views: 1,332
by
anthony77
20-05-2012|09:03 AM
Replies:
0
Views: 1,332
cloth human pose
hi guys i use maya 2011, i do one human plus the cloth, how am i gonna do a pose for both? is it i need to set joint on both human n cloth.. or any...
Thread by: omegaend
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Views: 2,226
by
omegaend
23-05-2012|01:24 PM
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0
Views: 2,226
Quadrangulating a warcraft model ?
I have a high poly scult that is made in Zbrush and trying to make it low poly by retopologizing. Before doing that i thought it would be good to see...
Thread by: goggles
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Views: 7,052
by
goggles
24-05-2012|03:13 PM
Replies:
2
Views: 7,052
Model webbing
| Page:
1
2
I created this webbing by making the mesh(going to remodel that to look ref) then turning it into ncloth then dropped it on the helmet its the bit at...
Thread by: daverave
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Views: 6,815
by
ctbram
28-05-2012|10:28 AM
Replies:
29
Views: 6,815
Artifacts ...
I create a cv curve. Revolve it. Convert Nurbs to Polygons. Delete history. Set my Normals so they’re correct and center my pivot. Now I get this...
Thread by: mtcgs
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Views: 3,201
by
ctbram
29-05-2012|10:01 PM
Replies:
13
Views: 3,201
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