Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
I'm modeling and texturing a zepplin and need some references; the ones that I got from places like google and the like have help, but barely, I...
Thread by: abie1 Subscribe
Views: 1,633
Tigeris
by Tigeris
19-08-2004|02:02 AM
Replies: 2
Views: 1,633
Ok, I'm finally going to ask the question that I have always wondered about for about a year now: Do you stitch every piece of a nurbs patch model...
Thread by: Darkware Subscribe
Views: 968
Darkware 17-08-2004|01:46 PM
Replies: 1
Views: 968
Hi, I'm trying to model a wall made out of wooden planks all around a fortress . And I want to make it look as realistic as possible, so I don't...
Thread by: nspiratn Subscribe
Views: 1,196
Mantat
by Mantat
17-08-2004|01:03 PM
Replies: 2
Views: 1,196
i'v bin using 3ds max and i moved to maya and i was wondering how to Tessellate the object.
Thread by: halosk8er01 Subscribe
Views: 936
strytus
by strytus
17-08-2004|03:44 AM
Replies: 1
Views: 936
I am trying something simple in maya that is a breeze to do in max, but maya is failing terribly. Ok, I'm trying to make a wall of an old farm...
Thread by: Enivob Subscribe
Views: 1,788
strytus
by strytus
16-08-2004|01:59 AM
Replies: 3
Views: 1,788
i wonder if maya can do normal mapping? it is done in games (halo, max payne, doom... i think) as i saw it done in LW in the LW forums video are,...
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Views: 1,217
vladimirjp 15-08-2004|09:20 AM
Replies: 7
Views: 1,217
Thread by: p3dro Subscribe
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anybody knows of a good modeling tutorial. I want to understand what kind of polys are the best and why (3 sided, 4 sided etc...). what methods...
Thread by: eran Subscribe
Views: 1,128
eran 12-08-2004|09:05 PM
Replies: 1
Views: 1,128
What is the different between CPS and subD's in 5.0
Thread by: meshue Subscribe
Views: 823
meshue
by meshue
12-08-2004|03:17 PM
Replies: 0
Views: 823
I want to create a platform that has a metal grid floor with square holes in the floor. Is there an easy way of doing this? I also need to make a...
Thread by: djdiesel34 Subscribe
Views: 1,334
djdiesel34 11-08-2004|03:43 PM
Replies: 1
Views: 1,334
bu site nasýl iþler ?
Thread by: olofine Subscribe
Views: 1,169
olofine 11-08-2004|03:41 PM
Replies: 1
Views: 1,169
I'm using Maya 6 Complete. Create Curve from Edges - one of the bonus tools doesn't seem to work. Is anyone else having this problem? I'm getting...
Thread by: ereitz Subscribe
Views: 3,270
ereitz
by JCUBE
09-08-2004|11:28 PM
Replies: 2
Views: 3,270
Starting working on a model and as usual the biggest problem i normally face is terminating edges. I've attached a pic. On the right you can see the...
Thread by: mrmacca Subscribe
Views: 1,371
mrmacca
by mrmacca
04-08-2004|06:14 PM
Replies: 9
Views: 1,371
Hello, I have been following the Chopper Tut on maya the AH-64D and the first part he uses proxy smooth he has no trouble in setting the...
Thread by: Flame Subscribe
Views: 1,098
Flame
by Flame
04-08-2004|02:34 AM
Replies: 1
Views: 1,098
i have attached this image to try to aid my explanation: i have split the polygon vertically as you can see..... with microsoft paint i have...
Thread by: leykias Subscribe
Views: 1,864
leykias 03-08-2004|10:46 PM
Replies: 1
Views: 1,864
Hey guys I'm working on a model that I'm having some issues with, I'm new to MAYA (transitioning from Max), i started with polys converted to SubD,...
Thread by: p3dro Subscribe
Views: 1,508
p3dro 03-08-2004|11:43 AM
Replies: 1
Views: 1,508
Hi. I'm just now learning how to use Sub-D's. I was wondering what you do once you're done modeling. Do you convert it back to pollygons? ...
Thread by: Winter Subscribe
Views: 1,153
Winter
by Sav1989
03-08-2004|04:02 AM
Replies: 3
Views: 1,153
hey guys, i really need ur help now... i have trimmed and flleted surfaces several times... and now the tesselation gives me headache. someone...
Thread by: Sav1989 Subscribe
Views: 2,052
Sav1989
by Sav1989
02-08-2004|07:35 PM
Replies: 2
Views: 2,052
hi, i've been using the polygon sculpt tool on half a head. however, when i've finished using the tool, and then go to duplicate to make the other...
Thread by: greenleaf Subscribe
Views: 1,196
greenleaf 01-08-2004|03:24 PM
Replies: 2
Views: 1,196
Let's take a polygonal sphere. now let's pick a circle of faces at one of the poles and extrude them (keep faces together). Now we have some kind of...
Thread by: eran Subscribe
Views: 1,426
eran
by eran
31-07-2004|10:06 PM
Replies: 2
Views: 1,426
hey, thats the point, for example in nurbs i can close perfectly a cilynder, and align the hulls, and there ill have nice and smoothed surface... but...
Thread by: Sav1989 Subscribe
Views: 1,128
Sav1989
by Sav1989
31-07-2004|02:21 PM
Replies: 2
Views: 1,128
Does anyone have the brains to help me on this issue, thanks. I have designed a character in polygons and in my drawings, I have designed it with...
Thread by: greenleaf Subscribe
Views: 2,769
greenleaf 28-07-2004|02:50 PM
Replies: 3
Views: 2,769
I am in the midst of a project that requires me to model an american style football helmet. any tips on how to do this using Polys?
Thread by: sic Subscribe
Views: 1,303
sic 27-07-2004|12:08 AM
Replies: 3
Views: 1,303
I just finished rigging my very first character. I was setting up some poses for a quick animation and ran across a huge problem. When I try to go...
Thread by: missystl Subscribe
Views: 2,517
missystl 23-07-2004|03:08 AM
Replies: 3
Views: 2,517
Hi all, I have a plane which has had isoparms inserted close to the boundary edges. The boundary edges have been moved down in order to...
Thread by: AlanMc Subscribe
Views: 1,142
f50
by f50
20-07-2004|04:53 AM
Replies: 2
Views: 1,142
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