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Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
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Character riggs pivot point follow Character?
Does anyone know if there's a way to have the character riggs group nodes pivot point follow the character. :confused: I've grouped all the control...
Thread by: christobal
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Views: 6,415
by
christobal
21-11-2003|06:43 PM
Replies:
2
Views: 6,415
Mocap!
HI all, Does anyone know the process of importing Mocap data and attaching it to a skeleton in Maya?
Thread by: stephen.h1
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Views: 1,338
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stephen.h1
23-11-2003|09:30 AM
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0
Views: 1,338
Maya 5 & reverse foot????
Hi everyone, Wondering if anybody has a clue as to what is going on here? I've been trying to set up a simple reverse foot setup in maya 5, i've...
Thread by: ade90054
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Views: 1,669
by
ade90054
28-11-2003|02:53 PM
Replies:
1
Views: 1,669
Skelton unbinding from skin
I have several legs and arms, each one being bound to a seperate skeleton with Rigid Bind. I get everything bound together and save my scene, then...
Thread by: Exdaix
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Views: 4,705
by
Exdaix
02-12-2003|12:12 AM
Replies:
3
Views: 4,705
duplicating after binding
Hi, I was trying to duplicate this model so that I could create blenshapes for the facial animation. But when I duplicated the model, I was...
Thread by: nspiratn
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Views: 1,472
by
nspiratn
03-12-2003|10:09 PM
Replies:
2
Views: 1,472
IK problem
I'm creating the skeleton for a character I have made in Maya, but am having trouble getting IK to work on his arms. I made a skeleton for a model...
Thread by: JimmyC
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Views: 2,914
by
mtmckinley
06-12-2003|07:18 PM
Replies:
4
Views: 2,914
adding blends after binding skin?
Can you add blend shapes after you have your model bound to a rig?
Thread by: howardporter
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Views: 3,852
by
mtmckinley
08-12-2003|05:16 AM
Replies:
4
Views: 3,852
neck rigging
is there a way to setup the neck of my T. rex so that I don't have to position him joint by joint or cv by cv? for instance, can I just place...
Thread by: PilotLtKettch
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Views: 1,825
by
PilotLtKettch
09-12-2003|09:49 AM
Replies:
5
Views: 1,825
Hand rig, rotation of Joints, please help
Hi, http://louiseeaton.com/rotations.jpg Please see screenshot. I know this is a basic question but I may be losing it and cannot seem...
Thread by: capella62874
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Views: 2,956
by
mtmckinley
10-12-2003|12:08 AM
Replies:
4
Views: 2,956
FK_IK in 5.0
I have gone through the manuals,documentation and help file that came with 5.0, but i can't figure out how to go between ik and fk. Can someone...
Thread by: kassun
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Views: 3,913
by
3djoe
10-12-2003|07:14 PM
Replies:
3
Views: 3,913
Joint, bend, bind problems - HELP
Hi, Thanks to everyone here for your help. Heres my newest issue. Please see screenshot http://louiseeaton.com/members.jpg The hand has...
Thread by: capella62874
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Views: 3,068
by
capella62874
11-12-2003|01:14 AM
Replies:
10
Views: 3,068
trying to move/rotate poly hand/joints/bones
I am having trouble moving/rotating the hand... Here the hand is in position, i need to rotate it 90 degrees so its facing up.... ...
Thread by: capella62874
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Views: 1,812
by
capella62874
11-12-2003|08:38 PM
Replies:
2
Views: 1,812
How do I mirror skin weights from one side of a model to the other?
Title says it all...,
Thread by: GreyFox
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Views: 1,004
by
GreyFox
12-12-2003|07:57 PM
Replies:
1
Views: 1,004
Example of skeleton setup for a game engine
This character with skeleton and with all controllers (included sneak-walk animation, keyframe) (for Maya 4.0. or higher, with Maya 5 controllers...
Thread by: pal
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Views: 1,450
by
pal
16-12-2003|01:33 AM
Replies:
0
Views: 1,450
rotational node problem
Hi After rigging my character, I went to rotate the shoulder joint down to put the arm by the characters side and noticed that the visual rotation...
Thread by: daveatpressac
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Views: 1,213
by
dannyngan
18-12-2003|09:20 AM
Replies:
1
Views: 1,213
how do i model a head with a mouth that can be opend and closed during annimaiton
1: I have made previous models with the mouth "sealed" but now I am working on a project that requires my charictor to be able to talk... so I need...
Thread by: fire_master
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Views: 1,856
by
-<{ JB }>-
18-12-2003|01:18 PM
Replies:
6
Views: 1,856
walk cycle
Hi, here's a walk I've been working on. I have a feeling that it looks a but stiff, not sure why though. Any suggestions? thanks.
Thread by: nspiratn
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Views: 4,082
by
dannyngan
19-12-2003|10:34 AM
Replies:
13
Views: 4,082
Animation Controls
Hi all, hope everyone had a good christmas :) Just a quick question, does anybody know how I can add my character animation controls to a layer...
Thread by: ade90054
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Views: 2,013
by
ade90054
28-12-2003|11:11 PM
Replies:
4
Views: 2,013
pick something up?
okay. I have a character that who's body is modelled in a single mesh, and I want him to pick up a ball and then throw it. Pretty straight forward,...
Thread by: skyzeyez
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Views: 1,513
by
skyzeyez
29-12-2003|12:43 AM
Replies:
3
Views: 1,513
bake keyframes?
Hi all, Anybody know if it's possible to bake out the animation that the graph editor creates when you use ' cycle with offset ' so say i've got a...
Thread by: ade90054
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Views: 3,307
by
ade90054
29-12-2003|12:20 PM
Replies:
2
Views: 3,307
Set Driven Key: problem with two attributes driving a single object
:banghead: Here's one that I can't find in the docs (so far...). I have a joint which rotates in X and Z (not in Y). I have an object whose...
Thread by: JulianBT
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Views: 8,012
by
JulianBT
31-12-2003|02:12 PM
Replies:
4
Views: 8,012
Flowing Sleeves
Hi, Anyone got a way of rigging a human character with flowing sleeves - like batwing sleeves, only they're wide at the wrist as well. I'm...
Thread by: JulianBT
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Views: 1,254
by
JulianBT
31-12-2003|07:47 PM
Replies:
2
Views: 1,254
Boxing render from a few months back
A HOO finaly figured out how to compress my animations down small enough to put up renders... I was able to get all them nice and small the baseball...
Thread by: Kurt
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Views: 1,310
by
Kurt
02-01-2004|01:01 AM
Replies:
0
Views: 1,310
channel box attribute colours?
Hi Ive just recently upgraded to using maya 5 from 4 and have noticed that the colours of the attribute change when setting keys, when animating. I...
Thread by: daveatpressac
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Views: 8,498
by
rich
06-01-2004|09:00 AM
Replies:
1
Views: 8,498
Newbie: Need "grow" a rigged tentacle?
I am trying to create an effect in which, over a number of frames, a tentacle grows from a character which is then used as an extra arm (kinda...
Thread by: rich
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Views: 2,392
by
rich
08-01-2004|09:19 AM
Replies:
5
Views: 2,392
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