Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I seem to be getting streaks in a weapon model I'm making, during rendering. The streaks are on the blade which is very sharp. What can I do to fix...
Thread by: Clod Subscribe
Views: 1,452
mclimer
by mclimer
20-02-2004|12:46 AM
Replies: 6
Views: 1,452
I seam to be having a poly curse latley. a model I've been working for several weeks all of a suden does not want to smooth properly. Tried old...
Thread by: dragonsfire Subscribe
Views: 1,190
dragonsfire 18-02-2004|09:07 PM
Replies: 3
Views: 1,190
Hi Just wondering - i do not have the necessary time to model a ship on my own - anyone knows where to find meshes for download?? Thx!
Thread by: Uglynakedguy Subscribe
Views: 1,609
Uglynakedguy
by Pony
06-02-2004|12:07 AM
Replies: 11
Views: 1,609
I got another one...old one. I shot him with a mini-dv camera which is 720 by 480 size. I imported the pics as 72 by 48 on the poly planes. Why...
Thread by: tvholicjames Subscribe
Views: 1,670
tvholicjames
by strobe7
05-02-2004|04:50 PM
Replies: 8
Views: 1,670
Ok, I imported a perfect nose to another scene and look what happened? First of all, what happened to the lambert? Plus, parts of the reference...
Thread by: tvholicjames Subscribe
Views: 1,942
tvholicjames 05-02-2004|04:03 AM
Replies: 4
Views: 1,942
Check this out: http://halo.bungie.net/images/site/halo/gallery/halo2/chiefanim2.jpg How come all the surfaces are further subdivided into...
Thread by: Gun-Kata Subscribe
Views: 1,262
Gun-Kata 01-02-2004|10:08 PM
Replies: 2
Views: 1,262
I would like to extrude a profile circle curve along a path and also be able to place additional profile curve(s) of different sizes and or shape -...
Thread by: Lorenzo Subscribe
Views: 2,194
Lorenzo 30-01-2004|02:17 AM
Replies: 3
Views: 2,194
If I try to attach two lofted surfaces, everything works fine. If I try to attach two NURBS primitives, everything works fine. But when I try to...
Thread by: Gun-Kata Subscribe
Views: 1,872
Gun-Kata 25-01-2004|02:23 PM
Replies: 2
Views: 1,872
Ok, I pulled this screenshot of a modified LW mesh that i imported into maya. It's a trek mesh and i'm trying to figure out how to put windows in my...
Thread by: dberry Subscribe
Views: 2,615
dberry 25-01-2004|02:20 PM
Replies: 16
Views: 2,615
What's the difference?
Thread by: Gun-Kata Subscribe
Views: 2,293
Gun-Kata 25-01-2004|05:40 AM
Replies: 1
Views: 2,293
if stahlberg can get away with a mesh like that, why can't we all??!! http://www.cgtalk.com/showthread.php?s=&threadid=108412 :beer:
Thread by: vladimirjp Subscribe
Views: 1,554
vladimirjp 24-01-2004|03:59 PM
Replies: 4
Views: 1,554
Ok, i imported the head shell into another scene and I went to Poly then combine, then use the append tool to fill in the gaps. Well, you can...
Thread by: tvholicjames Subscribe
Views: 1,160
tvholicjames
by Kurt
22-01-2004|08:30 PM
Replies: 1
Views: 1,160
hey... i am doing this head tutorial... and i cant delete half of the Nurb Sphere... help! its only the second step!!! i feel so dumb! ...
Thread by: DARKhacker Subscribe
Views: 1,726
DARKhacker 22-01-2004|02:22 PM
Replies: 5
Views: 1,726
I am hopeing that this is going to be easy to solve. I am trying to make the insides of a watch with all it's cogs and gears. I made a poly cylinder...
Thread by: Tim_LIVID Subscribe
Views: 5,087
baldgeek 21-01-2004|10:17 PM
Replies: 15
Views: 5,087
Hi, I've just started out modeling in Maya. Long enough to know that this attempt of making the number 1825 has far to many polygons! I planared...
Thread by: Ru55 Subscribe
Views: 1,645
Ru55
by Ru55
21-01-2004|08:54 PM
Replies: 3
Views: 1,645
Hello! Modelling a room right now: i did that walls from a loft of the edge-curves. the loft is linear. but when i trim the window out the...
Thread by: train_ucl Subscribe
Views: 1,419
train_ucl 21-01-2004|06:47 PM
Replies: 1
Views: 1,419
HI i have one little question about polygon modeling, there are how can i connect 2 different models together? and when i am use extrude face on...
Thread by: Satsu Subscribe
Views: 1,448
Satsu
by Satsu
18-01-2004|02:13 PM
Replies: 2
Views: 1,448
Hey there, I've been trying to find a good way to create trees, but I couldn't find one... My scene is too big and needs too much quality on close...
Thread by: dirack Subscribe
Views: 2,065
dirack
by dirack
14-01-2004|10:45 AM
Replies: 2
Views: 2,065
Hello, I'm new here and pretty new to Maya as well. I keep getting this problem whenever I convert a SubDiv model to Polys. I set the Tesselation...
Thread by: Gun-Kata Subscribe
Views: 2,543
Gun-Kata 14-01-2004|03:12 AM
Replies: 3
Views: 2,543
Hey folks, Having a smoothing or normal or SOMETHING issue with this dude. Faces around the ear look like a dog pooed on them. I can't seem to...
Thread by: fleetside Subscribe
Views: 2,227
fleetside 13-01-2004|10:52 PM
Replies: 7
Views: 2,227
Why do most of the commercial or really good models look different from mine. Each polygon looks like triangles and mine don't, why is this?
Thread by: goswald Subscribe
Views: 2,629
goswald
by james_s
13-01-2004|02:46 AM
Replies: 9
Views: 2,629
i am building a car with nurbs and am having a problem, not sure wot ive done wrong, the surface just seems strange, any suggestions.
Thread by: Lespaul84 Subscribe
Views: 2,030
Lespaul84 12-01-2004|04:28 AM
Replies: 7
Views: 2,030
;)
Thread by: bulzae Subscribe
Views: 1,580
bulzae
by bulzae
11-01-2004|01:39 PM
Replies: 0
Views: 1,580
hi everyone. i'm currently working on structures using revolved surfaces. while i work on them, they look fine and smooth. however, what bugs me...
Thread by: deryk Subscribe
Views: 1,657
deryk 10-01-2004|05:06 PM
Replies: 1
Views: 1,657
Hello! I will need to model mountains for my scene, so I was thinking is there a way perhabs that you make an alpha map, and us it as hight map...
Thread by: Sil-Valeor Subscribe
Views: 8,135
Sil-Valeor 09-01-2004|08:31 PM
Replies: 10
Views: 8,135
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