Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 20-11-2008 , 10:05 AM
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# 32 20-11-2008 , 10:07 AM
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Last one.

I might be a little while in posting again because I will be in London on the 6th of December for the Climate March with my film camera (for the next Maya Diary).

Speak to you all then after that.

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# 33 17-12-2008 , 03:10 AM
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Ok so I think I have the texturing done. I am not happy with the lighting. I also want to have some lights on the destroyer but that can come later.

As usual, comments and suggestions are always welcome.

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# 34 17-12-2008 , 03:10 AM
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# 35 17-12-2008 , 03:12 AM
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Last one for the time being.

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# 36 17-12-2008 , 02:01 PM
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I was thinking of changing the detailed geometry texture from a lambert to a blinn to give it a more realistic metal look but apart from that I think I heave reached abit of an impasse with this model.

:S


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