Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 02-04-2007 , 03:04 PM
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How to make perfect edge rings in the middle on an object

Thats what I wonder. Not common edgerings surrounding an object, But I want to know how to insert some kind of ring on the surface of a polygon. Like if I want to make a perfect hole somewhere, how do I do it ?

# 2 02-04-2007 , 03:56 PM
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one way you could do it (and some will groan) is to do a boolean subtract using a cylinder. afterwards you could delete the history and then delete the faces of the cylinder inside your object. there's your hole.


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# 3 02-04-2007 , 04:09 PM
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Originally posted by NeoStrider
one way you could do it (and some will groan) is to do a boolean subtract using a cylinder. afterwards you could delete the history and then delete the faces of the cylinder inside your object. there's your hole.

Thanks a lot! Havent thought of it that way! Will try it right away!

# 4 02-04-2007 , 08:11 PM
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the split polygon tool has some settings you can adjust so that the magnet sticks to your specifications. that might be a way also but the bolleans sounds good.

# 5 05-04-2007 , 01:40 PM
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For some parts of my model (working on the "pod" for the baby on my challenge)

I could use booleans, but on some parts it couldnt be used, on those parts I stuck a Cylinder trough the place I wanted the hole to be (not combined) and then I used the split polygon tool with the cylinder as reference, then deleted the cylinder and deleted the round shape, tweaked some edges etc.

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