Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 26-10-2007 , 05:24 PM
ilaita's Avatar
Registered User
Join Date: Oct 2007
Posts: 1

Problem with Skeleton

I have made a Skeleton with three bones and after, with IK Handle Tool join the two end bones. But I want rotate them supporting the distance between(among) both last bones.

thank you...

Attached Thumbnails
# 2 27-10-2007 , 12:42 AM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
explain what you mean more clearly, the image you attached doesnt go any way to explaining what result you want.

# 3 31-10-2007 , 06:24 AM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738
I think he meant he want to rotate everything around that green line between the first and the last joint ***

# 4 25-11-2007 , 04:19 PM
Registered User
Join Date: Oct 2007
Posts: 4
i understand that ur problem its about bone rotate so bone not in the same line u have to use just move transport when ur setup ur bone

# 5 25-11-2007 , 07:26 PM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
um, pole vector constraint?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads