Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-05-2009 , 10:06 PM
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Behringer DJ Mixer

I made this one in Max back in 2003 and it looks OK I guess. Now I'm doing it from scratch again aiming for more realism.

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I've completed the modeling except for the back and bottom.

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# 2 13-05-2009 , 03:16 AM
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if you dont mind me asking where did you learn to use maxwell as in any tutorials you could point me at your results are amazing

# 3 13-05-2009 , 03:25 AM
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DB your product visualization and hard surface modeling (and rendering) skills are superb!

Another great start to what is certain to be a jaw dropping project.


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# 4 13-05-2009 , 10:11 PM
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ctbram, thanks for you kind words user added image

anasasis, I didn't do any special tutorials for Maxwell. The manual is pretty god so I read that and I also read a lot on Maxwell's forum.

I modelled the back. So just the bottom left to do and maybe some minor tweaks, then it's on to textuering and materials.

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# 5 13-05-2009 , 10:19 PM
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Very nice modeling (as usual). I like the blue clay. I know it's juts for previews sake.... but hey user added image

Everything is looking nice and smooth.

Looking forward to seeing the renders.

I was thinking about picking up a copy of Vray or Maxwell, can't quite decide which. I'm starting to think that vray seems most apt when it comes to interior/architectural visualizations... and Maxwell seems to cover (well) everything else.... (correct if wrong) .


Anyway, nice work.


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# 6 14-05-2009 , 03:18 AM
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are all those little indents and holes actual geometry (well i assume the holes are at most)? if so can i see the wires?




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# 7 14-05-2009 , 10:41 AM
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cheers DJbLAZER
Just roughly what is the time on your renders thanx heaps for the heads up on the forums and the manual

# 8 14-05-2009 , 07:21 PM
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Chirone: Yes, everything is modeled, no bump or displacement on the renders, just a plain lambert.

anasasis: These was about 30 mins... but the render time heavily depends on the complexity on the materials and scene. But usually you get a good looking 640x480 image in 1-2 hours.

Mayaniac: Maxwell does phenomenal interiors aswell. Haven't tried V-ray but my guess is that it's probably a lot faster but needs more work to get a good looking render.

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# 9 14-05-2009 , 08:39 PM
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Some material tests

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# 10 14-05-2009 , 09:21 PM
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ah, wow, that's really cool!

wow...30 minutes for a render with a simple scene... i don't have the patience for such things so my hat goes off to you and anyone who uses maxwell this well

what did you do to get the gold material?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
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Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 11 14-05-2009 , 09:36 PM
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A couple of minutes is good for test renders though.

For the gold shader I took the chrome shader and modified the colors.

# 12 25-05-2009 , 11:22 AM
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nice work dude.........

# 13 04-02-2011 , 06:41 PM
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So... I'm back after alomst two years user added image

The textures are done, now on to the materials.
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# 14 04-02-2011 , 07:28 PM
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Hey, welcome back. That looks really sweet.

# 15 05-02-2011 , 03:31 AM
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hey been a while are you still using maxwell for this

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