Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 14-08-2011 , 05:29 PM
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Free Friday Tutorial #10 Bevel vs Smooth

# 2 14-08-2011 , 06:29 PM
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Nice one Rick...........dave

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# 3 23-09-2011 , 02:39 AM
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Nicely done again Rick

cheers bullet


"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 4 09-12-2011 , 12:53 AM
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I really found it very useful..!! Thankyou

# 5 23-12-2011 , 06:31 AM
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Nice one. Learned a lot!

# 6 15-04-2012 , 05:15 AM
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If you are trying to save polycount on render-time by using lower segment vals, don't you run into issues with UV mapping and any other history? It seemed like that was a proposed benefit of using bevel with history on, but it sounds dangerous.

Peter Srinivasan
# 7 05-08-2012 , 12:01 AM
Join Date: Mar 2011
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thanks Rick, very interesting stuff, always liked the bevel option, but didn't realize object was lighter [vs smooth ] as a result, cheers...

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