This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
in the second lesson of the ZBrush section of the SWTA tut (I'm loving it thanks!) the tutor places veins on the models forearm with the dragrect tool. I've noticed that the dragrect tool kind of duplicates what you draw on the opposite side, in negative. Is there a way to switch this off? I've found that if you don't scale the veins to big it does not do the duplicate, but I want some big veins!
Maybe it is normals then. Certainly though, if you sculpted one side of a cylindrical mesh without having backface masking on, it will sculpt the other side too depending on the brush intensity.
Thanks for your replies.
@Jay: I attached two images in the message where I thanked you that showed the problem much more clear. Maybe I did something wrong? Im new to the forum
Im gonna attach two new ones in this one. Please tell me if you can see them.
The first screenshot shows the dragrect used to make a (ridiculously) large vein on the front of the forearm.
The second one shows the same vein but pushed inside (as if you're using zsub) the model on the backside of his forearm.
The problem is that the vein in the second screenshot appeared by creating the one in the first.
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