Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 18-07-2003 , 07:07 PM
Posts: n/a

Question on the Car Tutorial

Ok... Its about ready to go into a final record so heres the question...

Do yu guys want a "full" tutorial - as in every single curve laid down, then the surface`s created / adjusted... then wheels and all the rest..

this type of tutorial will probably be many parts as will take quite a while OR

would you prefer an Overview? - Where it shows a few curves laid down and just give you an "overview" - this would be a smaller tut about 90 mins long

Or maybe both... so if you download the overview but want to know more then this can be done?

Let me know.

Recording will start end of next week

# 2 18-07-2003 , 10:04 PM
slickrenderer's Avatar
Join Date: Jan 2003
Location: Zurich/London
Posts: 663
I personally don't need this one as I can model a Nurbs car without any problem (ok not completely true but close enough :-)

I personally would preffer a complete one Kevin. Which car would you model?

# 3 19-07-2003 , 01:03 AM
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Join Date: Apr 2002
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# 4 19-07-2003 , 09:25 AM
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Join Date: Feb 2003
Location: Belgium
Posts: 357
I prefer the overview, but a bit more precise than the mech tutorial please. not just showing what technique was used.

how about just skipping all the pushing/pulling of cv's/hulls when you see you got more than 30 secons of it?

will it be textured too btw?

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# 5 19-07-2003 , 01:37 PM
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Join Date: Jul 2003
Posts: 22
Kevin I would do complete... and if you can through some planes on there as guides so us newbs know how to set them up and use them 8P I would definately purchace a tute like that.

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