Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 11-08-2021 , 01:58 AM
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Join Date: Aug 2021
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UV Mapping

Is it preferable to have your mesh UV mapped, before you bind the skin ?

# 2 07-10-2021 , 12:14 PM
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Join Date: Feb 2004
Location: Chicago
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Hi, Technically you could skin without UV mapping but i would recommend that you do create the map first for a number of reasons. It's just easier if you want to see stretching to have a texture applied even if it's only a uv map texture so that skin weighting will be less trouble and it will also let you save your weight maps so that if you need to reskin you can.




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