This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Thanks,
I was wondering how to get air bubbles in the liquid like the example below - the only thought was to model them to the zbrush splash and then paint a transparency map for the Maya shader. Any suggestions?
you could do that.. as its an illustration, those bubbles just look like holes so you could just do a zb boolean/cutout and ya good to go but dupe the bubbles and leave them in the holes to get some spec hilite...
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