Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-11-2002 , 09:53 AM
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Plus Minus Average Node Problem

Hi, I'm having a bit of trouble with the Plus Minus Average Node in MAYA 4.5. I'm trying to mix two bump maps together. In ver. 3.0, when I connect the second texture's Out Alpha to the Plus Minus Average's Input1D, all I have to do is right click and choose Connect Next Available. When I try to do it in Ver 4.5, Connect Next Available doesn't show up when I RMB.

Help please.user added image

# 2 19-11-2002 , 10:45 AM
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Shift + MMB drag-drop the bump maps on to the +/- Avg node (in hypershade) and you get a connection editor. With that you can easily make the connections.


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# 3 19-11-2002 , 11:37 PM
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Sorry about the previous answer...not an accurate one (is valid for most of the nodes in hypershade). Here's a better one:

Take a look at the picture below.
- First click and hold on the output triangle (1) of the first bump map node and select outAlpha from the pop-up menu.
- Then click and hold on the input triangle (2) of the +/- avg node and select input1D[n] -> [0]
- Repeat the same for the other bump map. Connect from 3 to 4 (select input1D[n] -> [1] this time)

You can continue adding virtually as many inputs to the +/- avg node as you like. There will be always one free index for the next connection.

Hope this helps...


Kari
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# 4 19-11-2002 , 11:40 PM
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btw, welcome aboard user added image


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Do a lot, Fail a lot and Learn a lot!
# 5 20-11-2002 , 06:28 AM
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Thanks, K-Brown. It worked perfectly! I still don't know why they had to go change things around though. By the way, love your motto.

:banana:

# 6 20-11-2002 , 09:39 AM
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welcome to SM Calvin.. :p

# 7 20-11-2002 , 10:46 AM
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Thanks, Roman, nice to be here. user added image

# 8 18-03-2003 , 08:42 PM
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Hi!

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