Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-07-2004 , 03:47 PM
Kaydray's Avatar
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creating Geometry constraints

hullo all-

can you create geometry constraints only in object mode or is there a way to select components (i.e. faces) of a mesh and constrain those?
i've tried but it tells me it is invalid- I guess the problem is that selecting multiple components means that it can't determine which are supposed to be targets and which are supposed to be constrained- is there a way around this?

thanks,
katie


-katie

"a foolish consistency is the hobgoblin of little minds." - rwe
# 2 19-07-2004 , 03:51 PM
mtmckinley's Avatar
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You can select components and create a cluster (animation module > Deform > create cluster).

But, I don't think the entire object will follow, though. If you want to constrain an object at a certain point like that, put its pivot point there.

# 3 19-07-2004 , 06:55 PM
Kaydray's Avatar
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perfect, thanks mike.

i wanted to put several constraints on the same mesh, so that worked out.

ciao ciao
katie


-katie

"a foolish consistency is the hobgoblin of little minds." - rwe
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