Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 01-10-2004 , 10:56 PM
InvaZimm's Avatar
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Join Date: Apr 2003
Location: Florida
Posts: 61

UV Mapping & Texturing

Right now I'm in admist rigging a character that is not textured, which I hope to soon remedy.

The one thing I am wondering since this character has been combined into one geometry. Would separating the parts, mapping the UV's then combining the character work. Or would it reset the UVs of the objects? I'm thinking no, but I want to make sure of that first.

Thanx.

~John

# 2 02-10-2004 , 12:20 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
UVs should survive.

# 3 02-10-2004 , 08:08 AM
InvaZimm's Avatar
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Join Date: Apr 2003
Location: Florida
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Yeah, I kinda figured as much. Guess my brain wasn't with it. Hehe.. kinda happens around here. Thanx for the info mtmckinley.

~John

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