This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Here's a reference image, though I have the actual model sitting on my desk as well---
I don't have any reference images that I load into Maya or anything. It's a very easily divisible model, so I just built it part by part and am slowly importing and assembling the whole.
Here's a link to the other thread that I thought was prematurely deleted for some reason---took a brief hiatus from this project and the thread was gone! That is...of course, until I found the search function. Doh.
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