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my first reposnce was sothing to do with UV but since i have no idea what he meant, im posting it here
Originally posted by Furry Fury
im useing the wood texture than comes with maya. (just for reference i have 7.0 unlimited) and i pretty sure i have the uvs messed up, accidently put the texture on another object once it it was almost correct that whas one of my chess peices though and it had lots of sides
that would require me learning how to render and m not at that point yet, i want to take things one step at a time. i looked at the render movie and thats way to much for me to try right now how do u make UVs?Originally posted by gster123
That might no be the VU's at all, in fact I really doubt it, I think it might be the default 3d placement node that needs adjusting (if you created it that way??)
YOu really need to show what it looks ike rendered.
If your really think its the uv's then go for it.
Thats one stage, then in tha material attributes go to hardware texturing and in the display quality set it to 256X256, this improves how it looks in the viewport.Originally posted by Furry Fury
so you basicly saying click the "high quality rendering" under the shading menu?