Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-07-2006 , 01:58 AM
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Join Date: Jun 2006
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gizmo scale problem..

i am having a problem with my gizmo (move, scale, rotate tool) not fitting in the window i am working in when working with my mesh. with the move tool i can grab one of the bars and drag but the scale tool wont work unless i grab an end. also the rotate gizmo isnt showing up when i try and rotate a joint of my skeleton... i can try and rotate the joint itself but i cant control the direction of the rotation.

any ideas?

also how can i change the color of my background when i want to render my scene?

thx in advance!


'Let's go dancing on the backs of the bruised.'
# 2 18-07-2006 , 02:19 AM
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Well im not sure if this will help, but +/- keys make the manipulator larger and smaller...give that a try...

As for certain ones not showing up, it might be the scale of the manipulator and it just being too large...

As for the background color, try View > Camera Attribute Editor>Environment>Background color. (you can also add an image there too)

# 3 18-07-2006 , 03:33 AM
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w00t!

that was exactly it, thx esion!! :attn:


'Let's go dancing on the backs of the bruised.'
# 4 18-07-2006 , 03:38 AM
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Anytime...I try to solve the problems that I can...

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