This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Most of the animations I have done thus far haven't used anything really but basic shapes.... occasionally I might use the bevel button...lol. I just about produced everything I can with my project with my rubbish modeling skills....
I need to create a golf club model for my project. Is there any help you can give me ? - cos I have no clue how to make this....
Your best bet is to get onto Google images and search for image reference material...
If you own a set of clubs grab one and model it. I know this is not really that helpful, but modelling is all about looking at a reference and duplicating it with the primitives you have...
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
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