This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
As for an animation, no idea yet. Alls I know is Im gonna animate it some how. Dave, the actual table I have (which is my reference) has the hard edges like that. I kinda like it actually. Dunno if Im gonna bevel them out yet.
Muhaha. Got my little ball-slot done. What I did was set the 'end sweep' of a NURBs sphere to 90. Converted to polys, dupicated/scaled for some thickness, and done. I think it looks rather good. Now I needa get on them players.
you may not have gotten this far yet, but dont forget to add sliders (for lack of a better name) for the outside part of the table, for the poles... it looks like there just attached to or sticking out of the table right now
Update quickie. (heh, I said quickie....) Made the goals bigger. After I looked at it, they were abit small. Would make for a very tough game that way... Gonna add some detail to the frame now. In other words, I dont want to model/Cant figure out how to make the players. :p
The sliders that Psuedo Realizm was talking about are the mettel holes the controle bars go through the side of the table. As it looks now. the bars on the side with the handles kinda look like there just floting there, becouse there just sticking right in the side like they were gloed.
Its looking good though, and comeing along nice. I think it will be really nice when textured.