Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 03-02-2007 , 11:39 AM
Hoshi87's Avatar
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Join Date: Jan 2007
Location: Orlando, FL
Posts: 37

Particle Problem


I'm trying to work on a project for school and I wanted to throw in something from Realflow since I think it's a really cool program. The problem is, when I export any particle I make in Realflow to Maya 8 and try to render using mental ray, only the object the particles were held in renders; like a wine glass I've been using. I never see the rendered particles. I tried switching to Maya Software and Hardware to see if it was just a problem with mental ray but so far I've had no luck.

I'm really confused and would like to render a still image with a visible fluid in it. Can someone help me ASAP please?

# 2 03-02-2007 , 12:15 PM
enhzflep's Avatar
Join Date: Oct 2006
Location: Melbourne
Posts: 313
Hello there Hoshi,

From my experience with Realflow, particles are best suited to gas/fire efffects and dust. To do a good looking fluid, you want to export to a poly mesh. Realflow still uses particles to calculate where the poly mesh will be, but you render a mesh in maya, as opposed to 100s of 1000s of particles. Which, if you think about it is the way that real liquid behaves - it's a solid unbroken surface whose movement is controlled by the interactions of the molecules that make it up with one another an objects in the world surrounding it.

Here's a link to the tute I used to get started, I realise it's for MAX, but it's really not all that important. It's the concepts and workflow that are the key to success here.
Realflow 'liquid into a Wineglass tute'

Hope this helps explain it all.

# 3 03-02-2007 , 09:28 PM
Hoshi87's Avatar
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Join Date: Jan 2007
Location: Orlando, FL
Posts: 37
Thanks so much! I'll give this a try today.

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