Are you limited only to the 3d textures supplied within Maya. 2d textures seem to be unlimited. How are 3d textures created, and I don't mean applied to surfaces. How are the original textures created and can additional textures be created from scratch.
3d textures are mapped through the object, as opposed to a 2d texture that is mapped to the objects surface. These 3d textures are mapped in 3d space instead of 2d bit mapping. I work on a Mac and cannot use procedural authoring tools, like Darktree, that are Windows only programs. I'm wondering if there is anything similar out there. Thanks for the reply. I do use CS3 Extended extensively but need the mapping characteristics of a true 3d texture for more complex surfaces.