Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am working on a project where I need to export the model and texture data from Maya to Swift 3D. The only way Swift 3D seems to do this is with a 3ds file format.
I can get the model into Swift 3D fine with a DXF format, but obviously the textures aren't there, and it seems very cumbersome to try to re-texture the model in Swift 3D.
Basically, I am at a loss. I have looked for some type of Maya format to 3ds that keeps texture data to no avail. I have looked for plug-ins for Maya and Swift 3D to do this to no avail. I have searched and searched Google for any way to do this, and I am just not finding something that works.
Does anyone have experience doing this, or have any idea of how I might accomplish getting a fully textured model from Maya to Swift 3D?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off