dear folks,\r\n\r\nIntro:\r\nI\u00b4ve come around that issue many times, but always ended up by using a bumpmap instead of normalMap, because it simply doesn\u00b4t work. there are numerous tutorials about connecting mia_material and normal maps but each and every explanation seems to really miss the point there.\r\n\r\nthe main issue is that by default the texture file is always connected to the bump2dNode through the alpha channel, which by definition doesn\u00b4t pass RGB values. it may be that by switching the bump2d from bump to tangent space normals the shader somehow grabs RBG values nonetheless, but I doubt it. still, normalmaps somehow work but adjusting bump2d\u00b4s intensity has no effect at all. (it seems to use a value of 1) additionally there is no visual difference if a bump or normal map is used.\r\n\r\nhas anyone ever used normalmaps successfully with the mia_material_x?\r\n\r\nthx!