Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 26-05-2013 , 10:42 PM
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Character with a lot of hard surface bits

So Ive been trying to get better at harder surface things. This will be my first project going all out on a suit instead of little things here and there. Right now ive just been blocking out the shapes in dynamesh and will once i have the roughed out look, I'll make them all really sharp and clean and individual parts.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 2 27-05-2013 , 03:47 PM
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Just hands left to rough out then off to clean them up nice and sharp.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 27-05-2013 , 07:12 PM
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I dig the concept, good work on the hard surface, you doing Maya > z? or is this all Z?

# 4 27-05-2013 , 09:31 PM
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All z atm will be going back and forth soon.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 5 30-05-2013 , 04:50 PM
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Clean boots underway.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 6 30-05-2013 , 06:49 PM
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Kurt, this model looks really good. I know this ain't the forum to say this but, if it weren't for you, I probably wouldn't be doing Maya today. You're ways of teaching really allowed me to feel comfortable with the interface. Thanks a zillion from WV!


Sampson
# 7 31-05-2013 , 05:48 PM
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Boots all blocked out now ready for details. Off to gloves then clean up the chest.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 8 01-06-2013 , 02:46 AM
Acid44
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Looking pretty damn good so far, though the back of that breast plate looks like it would throw off the balance quite a bit

# 9 07-06-2013 , 04:52 AM
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what is the poly count on that? I know it was imported from z to Maya, that leg looks like an insane amount of polys lol. I think my machine would have a hard time handling that.

# 10 07-06-2013 , 01:47 PM
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Actully the model pretty low as far as base mesh goes. The only part that is high is the dynamesh chest that Im working on and will get retopoed once i clean it up. The low mesh in the pictuer is about 8000 polys.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 11 07-06-2013 , 05:06 PM
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Font hard edge parts almost done now, off to shoulder and the back soon.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 12 11-06-2013 , 01:14 AM
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Nice work Kurt.....I am watching closely as I have Zbrush>Maya work myself.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 13 15-06-2013 , 01:30 PM
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Have a few days off so will be ble to get more finised hopefully.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 14 16-06-2013 , 01:54 AM
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All and all was a good day..

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 15 17-06-2013 , 11:37 AM
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Looking nice Kurt, I have a query for you. When I add to a mesh in Maya and Goz I lose all the sculpt detail in Z after relinking etc (I have tried all ways). Is this normal? or should I attach the added mesh in Zbrush and not Maya

Cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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