Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 05-06-2014 , 06:42 PM
Join Date: Dec 2013
Posts: 22

Edges showing where they shouldn't

Hello again,

any ideas why the edges which should be hidden behind the mesh (w/ solid material, standard lambert) are showing at least partly? When I zoom in they shrink, zooming out they get bigger and at certain angles the faces even start flickering with black bits.
I was playing around with a lattice, nothing special. The geometry was extruded, but there are no double faces.

user added image

user added image

# 2 05-06-2014 , 07:06 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Looks like you have your face normal on, turn them of my going to display/poligons/face normal and click on that with the mesh selected should get rid of them..............dave

Avatar Challenge Winner 2010
# 3 06-06-2014 , 12:22 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Could be the camera's near clip plane being too small (relative to the far clip plane).

- Genny
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 4 06-06-2014 , 10:26 AM
Join Date: Dec 2013
Posts: 22
Thanks for the replies.

Clicking on face normals in the dropdown-menu does nothing at all, strangely.

Changing the clip planes' values did it, thanks!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads