Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi all, I'm a newbie practicing Maya rigging body with a simple snail model, however here is some issue I'm facing.
Please refer to the image attached.
Here is the left eye of snail, I parented the eyeball to the most upper joint, so that it able to move around with the eye part. (Not head, not sure what it called.)
Then I choose the joints and body only, and Smooth Bind.
So when I move around the control, here is what happened. The shape of the eye part changed and not covering the eyeball properly.
Is it my model problem? Or is there any way to solve it?
Thank you.
** UPDATE
Actually I tried to Edit paint Skin Weights before I create this thread but failed, however I just tried again and it seems work....
Bind or add influence from the eye to the joint that controls the skin around the eye, then go to paint skin weights tool and have maximum value + strength and press flood when having the eye selected in the perspective, and the joint that should control it in the paint skin weights options
20 year old guy from Sweden
Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user
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