How can I change visibility of certain faces?
My apologies if this is in the wrong section, I wasn't sure where to post it.
Lately I've been trying to figure out how to control the visibility or transparency of certain faces on a mesh.
Currently, I've got a sphere with 4 cylinders branching off it in multiple directions and I want to be able to control the visibility or transparency of the faces on the sphere where the cylinders overlap it because I will be applying a glass material to the sphere and cylinder later on and I would like it to look seamless.
Originally I was thinking this could be easily solved with Backface Culling but when I turned it on it didn't seem to make a difference.
I'm not sure if this is something that would need to be scripted or not.
Ideally, I'm trying to figure out a way to easily keyframe the visibility or transparency of certain faces on an object.
If anyone has any tips or suggestions I would really appreciate it.