Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 19-06-2015 , 01:01 PM
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Join Date: Jun 2015
Posts: 4

Image texture not rendering as Image:

Hi all,

I have an object I wish to texture and under its 'Colour' option I have chosen a file that is a jpeg (it is an image of metal rust). When applying this image to the 'Colour' option it is seen clearly in the viewport, but not when I render (using mental ray). Instead it is just a blank plain colour such as brown with out the metal rust look that I am after.

The other objects I have applied this image to works.
Could this be because the image is not big enough to spread over all of the objects?

Does anyone know why this is happening?

Thanks.user added image


Last edited by sj24; 19-06-2015 at 10:23 PM.
# 2 20-06-2015 , 12:36 AM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
can you post some screen grabs of everything

# 3 20-06-2015 , 01:34 AM
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Join Date: Jun 2015
Posts: 4

Screen Grabs:

Sure.

I have one of the viewport, file, lambert and then the mental ray image.
You can see the same image works on other parts of the model.

user added image

user added image

user added image

user added image

# 4 20-06-2015 , 11:02 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
how are the uvs????

# 5 20-06-2015 , 11:34 PM
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Join Date: Jun 2015
Posts: 4

UV Texture Editor:

Sorry I'm not very familiar with the UV texturing side of Maya.
I tried to select some UV's to show where it is on the model.

user added image

When I choose another object it maps though.

user added image

It seems to show up and render when it is un-smoothed though.
Any suggestions to keep it this way but smoothed?

user added image
user added image


Last edited by sj24; 21-06-2015 at 01:30 AM.
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