Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-01-2016 , 03:29 PM
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Following a tutorial; Boolean difference makes mesh generate holes?

I was following a tutorial on how to model an X-Wing, and all was going well until this part:

I do my best to match what he's doing, yet every time I attempt a boolean difference on the wing it causes a load of holes to appear dotted all over the mesh, like so:

user added image

The bit where the cylinder was is absolutely fine, but the rest of the wing gets these weird gaps all over. I tried doing this without smoothing the wing, but this causes both the wing and the cylinder to vanish. is this because I'm using 2014 as opposed to the 2016 version I think the guy is using in the video? Up to this point buttons were just in different places... I can try to get a student version of 2016 if that's the issue, I just hope importing the project over won't be too hard!

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