Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 05-04-2003 , 10:57 AM
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Join Date: Sep 2002
Posts: 13

resolution render NURBS object


I am working on an Mini Cooper an it's quite working.
I had one question before I wil continue. When I make an quick render on production quality the quality is much less than I see in the working area of Maya.

Is this because when I will make a final render at the end of the project I must increase the NURBS surface, create more spans on each surface?.
has is something to do with render globals?

Has is something to do with my model? do I already start modeling in higher detail? (for closeups).

I attached two image to explain what I mean. One image is a screenshot, one is al maya render.

Thanks for the replies!!



# 2 25-04-2003 , 10:24 PM
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Join Date: Apr 2003
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the jagged you see has to do with tesselation.

windows/general editors/attribute spread sheet

go to tessellation tab

turn on explicit tessellation, increase the U and V division factors (i set it to 3).

# 3 28-04-2003 , 06:54 AM
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Join Date: Sep 2002
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Thanks a lot for your reply khaavren.

I will see how it works, I'm curently not able to test. (work)


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