Swimming Textures on already Rigged/Animated Mesh
Issue: Textures generated from within Hypershade were applied to an already rigged/animated mesh. When I render with Arnold the textures swim on the mesh.
I've tried numerous things to resolve this but nothing has helped yet. A few things are texture reference objects, unbinding the skin and adding texture reference objects and then rebinding the skin. Absolutely nothing works that I've seen on the internet.
Is it possible to export the texture from Hypershade and use it a different way?