Hello! Maya newbie here. The problem is, i imported a character i sculpted in Zbrush and the textures i made in Substance Painter, rigged it, and now i want to render it, but even if in the normal viewport the geometry and textures look as they are supposed to, the moment i switch to the render view, my object is deformed, like some areas are scaled, textures are deformed, and so on. This is how it looks: https://imgur.com/a/yJmWYBe, and this is how it is supposed to look: https://imgur.com/a/o76XBn5. Thanks!
oh also! I am trying to ACTUALLY go through every page in the 2020 Guidebook if you can assist me by doing every step I posted and confirm if the Berailing tool # 2 glitches out by doing absolutely NOTHING than that would be HIGHLY appreciated.
go to Windows --> Rendering Editors--> Render Settings> click on the system tab--> switch CPU to GPU and you should be good. if it doesnt help or if your GPU isnt that good try to switch out the renderer itself to anything else aside from arnold