Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-09-2003 , 09:08 PM
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How Can I Merge Polys along common edge?

How Can I Merge Polys along their common edge to form a single polygon?

For instance, I have a grid of four quads and I want to merge the two on the right side into one, eliminating the edge between them. The result would be a three polygon grid of two squares one the left and one rectangular quad on the right.

I had been just deleting the two polys then using "fill hole" to do this but there should be an easier way, right?

Thanks!

# 2 21-09-2003 , 09:43 PM
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Use Polygons -> Combine to make two poly objects a one. Then use Edit Polygons -> Merge Vertices to sew the verts on the joining edge (you may need to up the "Distance" attribute a bit).


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# 3 22-09-2003 , 07:37 AM
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Never Thought about the combine command! Thanks Kbrown.

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