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The dark art of mental ray

by David James Software: Maya 2013 / Nuke

If you find yourself rendering over and over again for hours at a time, this is the tutorial for you. In this project we'll attempt to demystify menta...

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Points of interest in this tutorial:

  • Linear workflow in Maya
  • Setting up render passes
  • Compositing in Nuke

Texture Projection Techniques in MARI

by Adam Redford Software: MARI 1.5 / Photoshop

Learn how to quickly create texture projections in MARI with this project. We'll be demonstrating the entire procedure, starting from the raw camera i...

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Points of interest in this tutorial:

  • Grading projection images in Photoshop
  • Projecting images onto a model in Mari
  • Creating diffuse, bump, roughness and reflection maps in Mari

Creature Vol 2 - Surface Anatomy Detailing ZBrush

by Jason Edwards Software: ZBrush 4R4

Drawing from his experience on recent feature films Lockout and John Carter, Senior Modeler Jay Edwards shares his production techniques for creating ...

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Points of interest in this tutorial:

Other tutorials in this series:

Maya Tutorial: Creature Vol 2 - Surface Anatomy Detailing ZBrush
Creature Vol 1 - Modeling Quadrupeds
Maya Tutorial: Creature Vol 2 - Surface Anatomy Detailing ZBrush
Creature Vol 3 - UV Layout and Texture

Creature Vol 1 - Modeling Quadrupeds

by Jason Edwards Software: Maya 2013

This tutorial shows you how to make a creature model in Maya, based on a concept sketch. We look at reference material to create a model with realisti...

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Points of interest in this tutorial:

Other tutorials in this series:

Maya Tutorial: Creature Vol 1 - Modeling Quadrupeds
Creature Vol 2 - Surface Anatomy Detailing ZBrush
Maya Tutorial: Creature Vol 1 - Modeling Quadrupeds
Creature Vol 3 - UV Layout and Texture

Lighting Passes in Post-Production Maya and Nuke

by David James Software: Maya 2013 | Nuke 6.4

In this course we create a light setup optimized for post-production in mental ray. The lights are then split into layers with appropriate passes, and...

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Points of interest in this tutorial:

  • Lights setup and render passes in Maya
  • Node chains in Nuke
  • Relighting in Nuke
  • Volumetric lighting in Nuke
  • Light animation in Nuke

ZBrush 4R4 Dynamesh Character Busts

by Kurt Boutilier Software: ZBrush 4R4

Join Kurt in this project and learn how to generate a character bust in ZBrush with DynaMesh. Starting off with a quick run through of the UI, we dive...

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Points of interest in this tutorial:

  • Sculpting in ZBrush with DynaMesh
  • Transpose Master Rigging
  • BPR Rendering

Environment Sculpting - The Lighthouse Texturing

by Jason Edwards Software: Maya 2011, ZBrush 4, PS

Learn to create weathered textures for your hard surface models with this project. Continuing on from the modeling tutorial we look at how to use ZBru...

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Points of interest in this tutorial:

  • Rock sculpting and painting in ZBrush
  • Concrete textures in Photoshop
  • Displacement and destruction normal maps in ZBrush
  • Glass and rusty metal textures in Photoshop

Other tutorials in this series:

Maya Tutorial: Environment Sculpting - The Lighthouse Texturing
Environment Sculpting - The Lighthouse Modeling

Environment Sculpting - The Lighthouse Modeling

by Jason Edwards Software: Maya 2011

This tutorial will give you a look at creating an asset in Maya. We start by making a proxy object for later use in simulation, and move on to buildin...

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Points of interest in this tutorial:

  • Hard surface modeling in Maya
  • UV layout in Maya

Other tutorials in this series:

Maya Tutorial: Environment Sculpting - The Lighthouse Modeling
Environment Sculpting - The Lighthouse Texturing

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