by Jason Edwards Software: Maya 2011
Learn character modeling from Jason Edwards, Senior Modeler at Framestore. In these 16 chapters you'll see how to create humanoid characters in Maya. ...
by David James Software: Maya 2011
In this project we take you through Maya's fluid dynamics system. We start off by exploring some uses for the 2D fluid container by creating an ...
by Jason Edwards Software: Maya 2011
In this project we show you how to create eyeballs with a realistic look for your characters. We start off by modeling the two layers of the inner and...
by David James Software: Matchmover 2011
This tutorial goes over how to integrate 3D objects into live footage. The first part covers some of the basics for camera tracking and how to navigat...
by ctbram Software: Maya 2011
In this modeling tutorial we build a WWII jerry can. We start from a single polygon plane at the center of the canister and work outward. Some of th...
by David James Software: Maya 2011
In this training kit we create an animation of golden rings bouncing out of a falling wineglass. We start out in the first part using rigid body dynam...
by SimplyMaya Software: Maya 2011
In this beginner tutorial we cover the basics for getting started with lights in Maya. We look at different light types, with focus on the spot light....
by Jason Edwards Software: Maya 2008
In this project we look at modeling the Heckler & Koch USLC in Maya. We start off with blocking out the gun and add details as we go along. This is a ...
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