by David James Software: Maya 2017
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in May...
by David James Software: Maya 2017
In this tutorial we're going to take a look at creating a prop for a set dressing piece, specifically a bonsai tree. We'll start by creating the basic...
by Jason Edwards Software: Maya 2017 - 16
Learn production techniques from Jay Edwards, Lead Modeler at Framestore. Starting off in Maya, we build a low-res base mesh for the body. The base me...
by David James Software: Maya 2017, Arnold, Nuke
In this tutorial we cover the lighting, shading and rendering of Batman. We'll also look at splitting our image up in render passes, and the use of ...
by David James Software: Maya 2017
Building a full IK rig is a complicated process if you're new to rigging. This tutorial blends together several rigging techniques to create a featur...
by Jason Edwards Software: Maya 2017, Photoshop
Join Jason Edwards as he shows you how to go from primitive shapes in Maya to a textured concept design. We'd all love to have the time needed to...
by Jason Edwards Software: Maya 2016, ZBrush
One of the biggest challenges facing 3D artists today is dealing with high resolution meshes. Whether that's from a quick ZBrush sculpt, or from scann...
by David James Software: Maya 2016, Nuke 9
In this tutorial we take a look at render passes and layers in Maya 2016. We then move on to Nuke to composite both the still shot and the animation. ...
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